UMA ANáLISE DE 33 IMMORTALS GAMEPLAY

Uma análise de 33 Immortals Gameplay

Uma análise de 33 Immortals Gameplay

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revealed a surprising amount of depth for what could first appear to be a simple action-roguelike. And there’s so much more for me to see: What’s the Ascension Battle like? How hard is it to face down Lucifer?

C’est justement au niveau des armes de que 33 Immortals vient densifier son gameplay centré avant tout sur la coopération. Au nombre pour l’instant do 4, nous avons donc au choix : 

Nous avons eu l’occasion de tester pendant quelques heures cet infernal mé especialmentelange en avance en compagnie do confrères et des dfoiveloppeurs du jeu, et voici donc nos premières impressions à son sujet. Sommaire

While not a full-fledged MMO, it borrows elements from large-scale raids, where success depends on cooperation and positioning rather than individual mastery of the game.

The game begins with a 33-player map, Inferno, which is an arid wasteland of roaming demons, 12 Torture Chambers and one big ascension battle to complete. The minions running around Inferno are easy enough to dispatch for practice and Em excesso bones (the game’s currency), or you can run right by them without punishment. Torture Chambers are miniboss rooms designed for six players to tackle at once, but you can enter them with fewer than six, even alone. However, you’re unlikely to get far solo. The minibosses are hulking skeletons and big, flopping demon worms with plenty of health, and they always have hordes of minions as backup.

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While that isn’t a massive amount of time to pump into a roguelike, I think I managed to grasp the title’s unique gameplay loop and the direction the developers want to take it.

are visually breathtaking, blending medieval manuscript aesthetics with nightmarish, apocalyptic imagery. Thunder Lotus’ hand-drawn style is rich in detail, from illuminated script menus to grotesque, hellish landscapes straight out of a horror series—complete with mutilated devilish bodies around the map.

There is a deeper story that unfolds behind all this action and during the repeat trips back to the safety of the Dark Woods, afterlife’s sole safe haven, but don’t dive in expecting a Hades

and shifts the focus from individual mastery to coordinated survival. Victory isn’t just about how well you fight, but how well you fight together.

Each of these weapons have a primary and secondary attack that rely on you inflicting damage on enemies to build up their respective gauges.

casts players as condemned souls rebelling against divine judgment. Unlike traditional roguelikes that focus on solitary progression, this game drops you into a chaotic, ever-changing 33 Immortals Gameplay battlefield where teamwork isn’t just encouraged—it’s necessary for survival.

is masterfully crafted, making every hit and enemy attack feel weighty and impactful. Each sound is drawn out to perfection, whether it’s the satisfying clash of weapons or the eerie whispers of the damned in the background. The soundtrack complements this beautifully—calm and atmospheric during exploration, yet swelling into epic intensity when battles heat up.

You start a run by picking a weapon — justice sword, sloth staff or greed daggers — and each has a special ability that only works when three players stand together and activate it. It’s different for each weapon, but the effect is consistently grand. I stuck with the Staff of Sloth, a weapon that flings purple balls of magic and whose special ability slows enemies across a large swath of the battlefield.

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